Curriculum
Our world faces complex and challenging problems.
The global challenges are numerous, and our children need to be prepared to solve them. Our youth won’t find solutions to these problems in textbooks or multiple-choice tests.
Instead, society requires problem solvers who are capable of working on a multidisciplinary team to tackle hard problems in creative and innovative ways. In our global, knowledge-based economy, employers actively seek workers who skillfully generate and test creative ideas. According to employers, the most important skills in new recruits include:
This challenge requires learners to innovate by implementing their solutions, designs, or ideas to audiences outside the classroom. To create these learning activities, educators may ask learners to engage with a challenge that exists in their community. In working to find a solution, learners create, adapt, evaluate, and apply ideas. Most importantly, they complete this work for a specific, plausible audience.
Innovation requires putting learners’ ideas or solutions into practice in the real world or communicating their ideas to someone outside the classroom who may implement them. The real-world problem solving and innovation dimension consists of several questions:
Learning activities that require problem solving don’t:
When learners work on problem-solving tasks, they engage in some or all of the following activities:
In the following scenarios, the main requirement isn’t problem solving:
In the following scenarios, the main requirement is problem solving:
Real-world problems are authentic situations and needs that exist outside an academic context. These real-world problems have several common characteristics.
The following scenarios aren’t real-world problems:
The following scenarios are real-world problems:
Innovation requires putting learners’ ideas or solutions into practice in the real world. If learners don’t have the authority to implement their own ideas, it counts as innovation only if they convey their ideas to people who may implement the idea.
Innovation also benefits people other than the learners. In other words, it has value beyond meeting the requirements of a learning exercise. Innovative activities are not educator-controlled. They have real audiences who are interested in and may benefit from the learners’ work.
The following scenarios do not require innovation:
The following scenarios require innovation:
When learners work on problem-solving tasks, they:
In the problem-solving process, learners may use:
When their problem solving also requires innovation, many Microsoft tools help learners publish their ideas in the real world.
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